A downloadable asset pack

Buy Now$9.99 USD or more

Contains 48 pixel art style particle systems (Shuriken). Can be used in both 2D and 3D projects and easily customized.

For Unity: just drag and drop the prefabs into your scenes!

A PNG version is also included (.zip file) so the particles can be used with any other engine. Works great with Game Maker, RPG Maker, Unreal, GDevelop, etc.


  • Fire: 5 effects.
  • Explosions: 6 effects.
  • Smoke: 16 effects.
  • Water: 4 effects.
  • Electricity: 9 effects.
  • Light: 4 effects.
  • Nature: 4 effects.

More effects coming soon!

Also available at the Unity Asset Store.

Unity .unitypackage file requires Unity 5.5 or later.

License info: Asset Store Terms of Service and EULA. Basically you can use them in any project you want, commercial or not, but you can't resell them as just assets (as I'm doing here).

Updated 16 days ago
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorJesús González
Made withUnity
TagsExplosions, fire, gamedev, Global Game Jam, particles, Pixel Art, Unity, water


Buy Now$9.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:

Pixel Art Particle Pack.unitypackage 626 kB
Pixel Art Particle System Pack.zip 542 kB

Development log


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I'm interested in the art assets, but I do not use unity. Can you include PNGs in the asset pack, perhaps with some gifs to show how they can be used together to form particles?

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Hello, PNG files for every art asset are included, they are simple 32x32 4 frame or 8 frame spritesheets. You just need to animate them as you wish, you may even create new effects. The particles themselves are those same animations, but with added rotation, bursts, effects, etc.

(1 edit)

Are you able to upload this as a zip with separate PNGs? A .unitypackage requires unity.

(2 edits)

Sure, let me do that today. Great idea. May I email you a free code for the pack (itch is missing a private message feature)? If you can test how well it can be used outside Unity and post back a comment that would be great!

The PNGs worked great with GameMaker's particle system. Thanks for providing a zip!